I have been an active researcher in Virtual Reality since 1990; this was from a base of interactive 3D computer graphics.

In early 1991 I acquired a pair of VPL Datagloves, VPL Eyephones, and Polhemus sensors. Our image generator was a single Silicon Graphics 340VGX with a VideoSplitter.

With the help of ACGC visitor Rod Bogart, we got everything working, built on top of VPL Unix toolkit. The first demo was VRdesk, with an architectural walkthrough of our work area, and the Virtual Potters' Wheel.

In late '91 we switched from VPL's software to the MR toolkit from the University of Alberta, and eventually to our own version called MRx. Our VGX was upgraded to a Reality Engine in early '93. We originally used our own display software (using GL) and at different times used Inventor and Performer.

The main VR projects at the lab were:

I am co-editor of the Academic Press volume Virtual Reality Systems

I have also been associated with VR conferences:

I have also given numerous talks and tutorials on VR.