Computer Graphics International '94: Insight Through Computer Graphics

CGI '94 was held in Melbourne between June 27 and July 1, 1994. The conference was organised by the Computer Graphics Society and co-chaired by Professor David F. Rogers of the US Naval Academy.

The conference format was two days of tutorials, followed by three days of conference. In addition, there was a computer animation festival screening.

There were 7 tutorials, and 37 conference papers.

Invited Speakers

Tutorials

Monday 27 June 1994

1.      Volume Visualization Techniques and Applications
        Arie Kaufman -- State University of New York at Stony Brook

2.      Computational Techniques in Image Processing
        George Wolberg -- City College of New York

3.      Fractals for High Quality Graphic Design
        Gordon Lescinsky -- Advanced Computer Graphics Centre
        Kevin Suffern -- University of Technology, Sydney

4.      Envisioning in 3D
        Geoff Wyvill -- University of Otago

Tuesday June 28 1994

5.      Virtual Actors and Artificial Life
        Nadia Magnenat Thalmann -- University of Geneva
        Daniel Thalmann -- EPFL

6.      Digital Media Authoring in the CD ROM Age
        David Kirk -- Crystal Dynamics

7.      An Introduction to NURBS
        David F. Rogers -- U.S. Naval Academy

Program

Wednesday, 29 June 1994

Opening Session

9:00    Opening Remarks
        David F. Rogers, Co-chair, CGI Ô94

9:15    Keynote Address
        Turner Whitted

10:00   Break -- Coffee/Tea

Curves and Surfaces I

10:30   Shi-Nine Yang, Wei-Chang Du
        Piecewise Arcs Approximation for Digitized Curves
11:00   Geoff Wyvill, Dean McRobie
        Adaptive Polygonization of Cao En Surfaces
11:30   Chiew Lan Tai, Kia-Fock Loe, T.L. Kunii and Y. Shinagawa
        Homotopy Sweep For Designing Fillet Joining Two Disjoint Geometric 
        Objects.
12:00   Pei Zhao and Hung Chuan The
        Closed Smooth Rational Piecewise Bicubic Surfaces on Simple 
        Quadrilateral

12:30   Lunch

13:00   Computer Graphics Society General Meeting

Shading and Illumination

14:00   Kunio Kondo, Akera Kanbara, Hisashi Sato, and Shizou Shimada
        Interactive Rendering System for Line Drawings by Dot and Line 
        Shading
14:20   Godfried Toussaint
        Illuminating Quadrilaterals with Point Light Sources.
14:40   P. Deville, S. Merzouk, D. Cazier, and J. Paul
        Modelling of Light Source Spectrums to Assist in the Conception of 
        Lighting Systems

15:00   Break -- Coffee/Tea

Graphics Systems

15:30   David Jevans
        An Extensible Object Oriented 3D Graphics System
15:50   Geoff Roberts and Michael Gigante
        Sign Language Recognition using Statistical Pattern Recognition
16:10   Kazuo Misue and Kozo Sugiyama
        How does D-ABDUCTOR Support Human Thinking Processes?
16:30   Masa Inakage and Hiro Inakage
        Three Dimensional Mosaic Generations

16:50   Close



Thursday, 30 June 1994

9:00    Invited Speaker
        Geoff Wyvill

10:00   Break -- Coffee/Tea

Modelling

10:30   Shen Jianhua, Nadia Magnenat Thalman and Daniel Thalmann
        Human Skin Deformation from Cross-Sections.
11:00   Shinya Miyazaki, Takami Yasuda, Shigeki Yokoi and Jun-ichiro Toriwaki
        A Virtual Paper Folding Simulator with Curved Surfaces
11:30   Seah Hock, Soon Chua and Beng Choon
        A Skeletal Line Joining Algorithm

12:30 Lunch

Image Processing

14:00   Shan Suthaharan
        An Improvement to the Classical Wiener Filter to Image Restoration.
14:30   Zhijie Zheng
        Three Configurations of Network Detections for Binary Images of the 
        Hexagonal Grid

15:00   Break -- Coffee/Tea

Rendering and Display